Frames per Second and Updates per Second [on hold]

Posted by matt murray on Game Development See other posts from Game Development or by matt murray
Published on 2013-07-01T12:59:01Z Indexed on 2013/07/01 16:30 UTC
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So this is more a general resources question, as I am seeking knowledge on how best to conserve resources in a game (I am writing in Java, and please this is not a thread on what language I should write it in, I have already chosen Java) so that the updates and frames per second could be the highest they could be. In general I am just searching for any articles you may have, any personal experience, anything what so ever that could be of use to a pretty new Java game developer on the subject!

Thanks in advance!

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